![]() There are no random objects, and each completed group acts as an inventory item to that screen’s puzzle. Where most games simply add hidden object screens to the adventure world and spit out inventory items, in Inbetween Land, the adventure genre actually influences the hidden object screen. In my mind, this is a new way to blend the hidden object and adventure genres. Sometimes, this will reveal some missing piece for another group, or sometimes it will open up a compartment containing a necessary inventory item. From there, you place the new item somewhere on the scene to help complete the setting in front of you. The list itself is grouped by what the pieces go with, and once you’ve found all of the items in that group, the pieces change into the combined object. Instead of having a hidden object screen that simply shows you a scene and provides you with a list of random objects to find, Inbetween Land’s list contains pieces that need to be put together. While Inbetween Land HD fits the hidden object/adventure game mold pretty well, it does offer one mechanic that I haven’t seen before, and it is that change that helps it to stand out a bit. Like most games of this type, the three difficulty levels change the cooldown time of the hint button, so more experienced adventure games can either ignore it, or force themselves to take a longer time solving the problem before giving up. The same Hint button will show you where hidden objects are in one of those rare screens, as well as actually tell you what to do next if you just wandering around outside of a hidden object screen or puzzle. If you happen upon a puzzle that is too difficult, the game’s Hint button will let you skip the puzzle and continue the adventure. Plus, sliding tile puzzles are a personal weakness, so they pretty much always aggravate me. It really is no different from a standard sliding tile puzzle, but having to remember what symbol is where on the bottom adds a bit more of a challenge. One particular example is a sliding tile puzzle, but instead of showing you a picture to set right, each tile has a symbol on it and you have to put them in the right place based on the marks on the side of the puzzle, or under the tiles themselves. These were typically variations on other standard puzzles with a bit of an added difficulty. I never found a puzzle so hard that I simply threw my hands up and quit, but there were some that were more challenging than others. Inbetween Land HD has a steady level of difficulty throughout. The result is a game that seems to end much faster than some might like. Inbetween Land doesn’t offer a long gameplay experience, and once the overall objective becomes clear, the game doesn’t ever leave you wondering what the next step is. As for the hidden object screens themselves, Inbetween Land puts an odd twist on the gameplay style to make it more appealing to adventure gamers, but more on that later. These puzzles are interspersed with the occasional hidden object screen, but these are far less frequent than in similar games. You will find yourself dealing with everything from rotating tiles to make a pattern, to mixing chemicals, and good-old-fashioned putting the right inventory item in the right place. Inbetween Land offers an interesting selection of puzzles. Now you must find your friend and figure out how to get back home. ![]() With a little effort, you piece together what the missing friend did and then find yourself on the strange city yourself. As it turns out, that beam came from your character’s former home, and when you go to investigate, you find than an old friend has disappeared. ![]() The place seems dormant, but one day a beam of light is seen going from the Earth to the city. Inbetween Land HD takes place sometime after a large floating city appears over the town. ![]()
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